

Like all great CRPG of the 1990s, not all of these companions will necessarily be recruitable in a single playthrough, with players being given ample opportunity to drive away companions by their actions and, in a few cases, cause their death, something I will not further elaborate on, as to avoid spoilers.Ĭombat in Elex starts off feeling terrible and only gets a little better before wallowing in mediocrity for the rest of the game. Companions.Įlex offers players the opportunity to recruit up to seven unique companions throughout the course of the game. Players are given a choice to join one of three separate factions, Berserkers, Clerics and Outlaws, with each faction offering players unique abilities, weapons and skills.Ĭhoosing to join a faction is final, and players will want to think long and hard before they make their decision.Įditor’s Comment: While the antagonist Alb faction cannot be joined, players are able to eventually support the Alb separatist movement and gain access to Alb items, weapons and abilities. The overall narrative is nothing groundbreaking playing as a former bad guy who has been given a chance to go straight has been done before and better (Star Wars Knights of the Old Republic) however, there are worse ways to spend 25 hours than helping the galaxies least charismatic protagonist get revenge on those who betrayed him and maybe save the world while doing so. Narrative & Dialogue.Įlex’s narrative is a bit of a mixed bag while certain characters and quest chains are incredibly well written, like in any game of this scope, some content is decidedly lacking and feels like it was created purely to make the massive world map feel less empty.

Elex is the very definition of Eurojank, and fans of the genre-spanning phenomenon (Eurojank) will definitely want to give it a try.
